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Maya Rkell
Forsaken Empire
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Posted - 2006.08.31 03:52:00 -
[1]
Rells, well, and the Empire war argument? That's why I want bubbles which only trap war enemies for Empire...
(The basic idea? Oh yea...)
//Maya |

Maya Rkell
Forsaken Empire
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Posted - 2006.08.31 19:44:00 -
[2]
Rells, well, I don't see that the war bubble is so complex. But yea, if it would delay the 0km fix..push it back a few weeks. We can survive with a few weeks of difficulty catching in Empire.
And people calling you a carebear are...amusing. I'd call you a lot of things, but not a carebear.
Syris Anu, "currently happens on the wrong side of the gate because of instas". Cite? PS, your method won't work, they'll have seen the jump flare and they can put a ceptor on the other side to catch and kill you.
Your agenda is transparent, as are the rest of the [23] who want to nerf the game.
Infinity Ziona, and 0km warps fix instas. You're equating "fix" to remove, and these threads clearly indicate otherwise.
"mass, speed and low slot count is supposed to be a factor in a ships class during travel but at the moment is being completely bypassed by instas jumps."
Absolutely and totally UNTRUE. You've heard this before, I know - and it remains true. Agility (which IS tied to opportunity cost of lowslots and mass) means that instas do NOT grossly distort travel speed ratios except for freighters.
Malthros Zenobia,
"Accept that CCP never wanted 'instas' and that they will find a way to remove them and have the game mean something"
Three completely disconnected statements.
Further, when are you quitting? Because that's rpecisely what you're doing. Your hand is the one you're asking to be held. I'm proposing an equivalent for todays situation, you're asking for the radical welfare change to your viewpoint.
Nanobotter Mk2, no, they're nerfing newer pilots. It's no less than a direct attack on them. If the node is overloaded, prevent copying there entirely. Thus your complaint is gone - and your true agenda, to prevent any competition from newer players in supporting this nerf is clearly revealed.
//Maya |

Maya Rkell
Forsaken Empire
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Posted - 2006.08.31 20:12:00 -
[3]
Mayby, lofty.
But on the balance of probabilities, the small, over-forum-reprisented and very vocal griefPKs.... are the issue, not the majority.
Yes, yes, you can operate as a hunter without them at least in theory. (In practice it tends to go bad). Anything else? It's better economically to stay in lowsec.
//Maya |

Maya Rkell
Forsaken Empire
|
Posted - 2006.08.31 22:39:00 -
[4]
Originally by: BlackMoon Thrawn Make it module based. Give it an extremly unpleasant penalty to fit on combat ships(do the same for wcs while you are at it). Give players 2 weeks to delete all but 100 bms then delete all but 100 bm's on all characters. done.
Yes, done. Done in 0.0 for everyone except the big 3 alliances.
//Maya |

Maya Rkell
Forsaken Empire
|
Posted - 2006.08.31 22:41:00 -
[5]
Originally by: BlackMoon Thrawn Make it module based. Give it an extremly unpleasant penalty to fit on combat ships(do the same for wcs while you are at it). Give players 2 weeks to delete all but 100 bms then delete all but 100 bm's on all characters. done.
Yes, done. Done in 0.0 for everyone except the big 3 alliances.
Drusan, its a moot point. Instas don't grossly distory travel time ratios...except for freighters.
//Maya |
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